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Unity Entity Physics: Configurations and Improvements Explained

New Casual Fluffy Farm has adopted a Unity system that integrates a new entity and physics system. This system allows for configuration and customization of game object colliders. While the Unity physics offers improved performance and consistency, it requires more setup than the simpler MonoBehaviour system, presenting opportunities for advanced coding through a job system.…

Bro N Sis: A Guide to the Multiplayer Card Game

Bro N Sis is a multiplayer card game based on the Shit Head mechanic, developed using Unity. Players manage cards numbered 2-14, focusing on accumulation and shedding. The game includes a detailed flowchart for mechanics and player interactions, alongside variations like Chelsea Rules, enhancing gameplay dynamics. Challenges during development informed improvements in networking and game…

UI Toolkit vs Unity UI: Key Differences and Features

The Unity Engine’s new UI Tool Kit enhances user interface performance and integrates HTML and CSS for complex use cases. Designed to improve version compatibility and usability, it requires developers to update game projects with engine releases. Despite being in early access, it shows promise but has issues needing attention, especially with existing Unity UI.

Casual Fluffy Farm Performance Benefits Using ECS over Mono Behaviour

The Entity Component System (ECS) in Unity offers enhanced performance over MonoBehaviour, utilizing structs for better efficiency. Managed and unmanaged types are distinguished, impacting how data is processed, while burst compilation boosts speed. Despite MonoBehaviour’s ease for prototyping, it can lead to performance issues, especially with multiple scripts and memory allocations.

Casual Fluffy Farm: Gameplay Mechanics Explained

Casual Fluffy Farm is a 2-D game focused on managing and interacting with fluffy creatures. Players can farm, dismember, and clean up using various tools. The development process involved integrating Unity and Visual Studio 2022, addressing coding challenges such as resizing and animation issues, and enhancing functionality like save/load features.