Isnizal Zuhri
Game Designer, Developer, Programmer, Artist, Freelance
About
- Isnizal earned a Bachelor of Arts in Game Design from Limkokwing University Creative Technology in Cyberjaya, Malaysia, graduating in December 2018. For his final year project, he created a game called “Battle Run” utilizing Unreal Engine. He also developed a prototype for a mobile strategy game, which is showcased on the website Itch.io.
- He is currently freelancing on Fiverr, a role he obtained following an internship he completed in August 2018.
- Through various courses, he has developed a wide range of skills, including rapid prototyping, problem-solving, and decision-making. He also mastered illustration and 3-D animation techniques, as well as acquiring knowledge in artificial intelligence, machine learning, and Android mobile development.
- While working on Fiverr, he created 3-D animated explanations but did not receive compensation for the work. This project allowed him to learn how to animate objects and explain electronic concepts using a written script with voice-over.
- He is currently focused on a project that incorporates machine learning and artificial intelligence by engaging in several online courses. He is studying various scripting languages, including Python with PyCharm software and Java with Android Studio.
- He successfully completed the 3-D Animation Explained and Weather Prediction projects, although the Weather Prediction project did not pass testing. After graduation, he took part in an online game jam, where he developed multiple theme-based games that were published on Itch.io.
- In 2020, he became a 2-D artist for an indie game called Exalted Craft, where he developed various natural resource assets for his portfolio.
- In 2021, he departed from Exalted Craft to join Limpopo Technology as a Junior Game Developer. His main responsibility was to improve the game “Let’s Gold” by creating a reward system similar to a slot machine. He gained integrated coding skills within the Unity game engine and learned to randomize rewards. His contract ended in early August 2021.
- In August 2021, he returned to indie development, becoming a game programmer at Glass Clover. While there, he delved into the Multiplayer Mirror technology but ultimately became inactive. He learned Multiplayer Mirror for the Rise of Heroes project through the freelancing platform Fiverr and completed several outstanding tasks that were pending from before his time at Limpopo Technology.
- He previously worked on small projects on Fiverr, including developing an elephant drop for Android and fixing bugs for some clients in early 2021.
- At the end of 2021, he returned to Fiverr and worked on several projects, notably Toy Force, which started in December 2021. He utilized his skills in concept art and programming, primarily focusing on creating concept art and coding the game. This project was completed in April 2022, following a break in January.
- In January 2022, he began working on the Optic Feb project, a car game that focused on Android game development. His goal was to learn about mobile and back-end services. This experience mainly revolved around in-app purchases and advertising for the project apps. The project was challenging as it required him to use tools beyond those available as plugins in the Unity Store. During this period, he also learned how to build a website, with a focus on privacy policy and terms of service. Additionally, he understood the importance of implementing app-ads.txt on the website for advertising and managing in-app purchases.
- The project appeared to conclude in December 2022 after he resolved some errors in the game. However, he continued to update the game on the Google Store. Unfortunately, Google flagged his account as red due to sharing access with unknown individuals in exchange for money, which violated their terms of agreement.
- In March 2023, he developed a prototype for Monster Party, a retro game for Windows. The project lasted just one month and included levels 1 and 2, with pixel art assets provided. He concentrated solely on the programming side of the game, utilizing the Unity game engine.
- He created and designed various elements for the Android game Brave Quest, focusing on building self-confidence and helping others. He started the project by crafting the concept art and took on the programming aspects. However, he faced challenges with inputting and outputting data during development.
- He designed and developed an Android mobile game called Dungeon Maze, inspired by the book Alder Wood. He initiated the project from scratch, handling the concept art, level design, game mechanics, AI (artificial intelligence), and programming.
Writing – Thesis
A Study of Endless Runner Game Using Blueprint Unreal Engine.
June 2018
