Isnizal Zuhri: Freelance Game Developer and Creative Innovator

Isnizal Zuhri

Game Designer, Developer, Programmer, Artist, Freelance

About

  • Isnizal holds a Bachelor of Arts in Game Design from Limkokwing University Creative Technology in Cyberjaya, Malaysia. He graduated in December 2018. For his final year project, he developed a game titled “Battle Run” using Unreal Engine. Additionally, he created a prototype for a mobile strategy game, which is featured on the website Itch.io.
  • He is now working as a freelancer on Fiverr, a position he secured through an earlier internship in August 2018.
  • By taking courses, he acquired diverse skills. These include rapid prototyping, problem-solving, and decision-making. He also gained skills in illustration and 3-D animation. Additionally, he learned about artificial intelligence, machine learning, and Android mobile development.
  • At Fiverr, he completed work on 3-D animated explanations but was not paid. During this project, he learned to animate objects and explain electronic concepts based on a written script through voice-over.
  • He is now working on a project that involves machine learning and artificial intelligence by taking various online courses. He is learning different scripting languages, including Python using the PyCharm software, and Java using Android Studio.
  • He completed the 3-D Animation Explained and Weather Prediction projects, but the Weather Prediction project failed the test. After graduating, he participated in an online game jam and developed several theme-based games that were also published on Itch.io.
  • In 2020, he joined an indie game called Exalted Craft as a 2-D artist. He learned to create multiple natural resource assets for his portfolio.
  • In 2021, he left Exalted Craft and joined Limpopo Technology as a Junior Game Developer. His primary task was to enhance the game “Let’s Gold” by implementing a reward system akin to a slot machine. He developed integrated coding skills within the Unity game engine and learned how to randomize rewards. His contract concluded in early August 2021.
  • In August 2021, he returned to being an indie developer and joined Glass Clover as a game programmer. During his time there, he explored the Multiplayer Mirror technology but eventually became inactive. He learned Multiplayer Mirror for the Rise of Heroes project through the freelancer platform Fiverr. He also completed several unfinished tasks that were pending before his joining Limpopo Technology.
  • Earlier, he also worked on small projects on Fiverr. For example, he developed an elephant drop for Android. He also fixed bugs for some clients in early 2021.
  • At the end of 2021, he returned to Fiverr. He worked on several projects, including Toy Force, which began in December 2021. He applied his skills in concept art and programming, primarily focusing on creating concept art and coding the game. This project was completed in April 2022, after taking a break in January.
  • In January 2022, he accepted and began working on the Optic Feb project, a car game. His focus was on Android game development, and he aimed to learn about mobile and back-end services. This experience mainly involved in-app purchases and advertising for the project apps. The project challenged him because it required using tools beyond those available as plugins in the Unity Store. During this time, he also learned how to build a website, concentrating primarily on privacy policy and terms of service. Additionally, he recognized the importance of using app-ads.txt on the website for advertising purposes and managing in-app purchases.
  • The project appears to have concluded in December 2022 after I resolved some errors in the game. Nonetheless, I continued to update the game on the Google Store. Unfortunately, Google flagged my account as red. I had shared access with unknown individuals in exchange for money. This action violated their terms of agreement.
  • In March 2023, he created a prototype for *Monster Party*, a retro game for Windows. The project lasted only one month and included levels 1 and 2. The pixel art assets were provided. He focused solely on the programming aspect of the game. He used the Unity game engine.
  • He developed and designed various elements for the Android game Brave Quest. His focus included building self-confidence and assisting others. He began the project by creating the concept art and also took charge of the programming aspects. Nonetheless, he encountered some difficulties with inputting and outputting data during development.
  • He designed and developed an Android mobile game called Dungeon Maze, inspired by the book Alder Wood. He started the project from scratch, creating the concept art, level design, game mechanics, AI (artificial intelligence), and programming.
Creativity, gate, arc, and combination of text is the logo

Get in touch

Isnizal is open to side collaborations and conversations globally. If you’d like to discuss design, literature, games, or any other topic, feel free to get in touch.

Writing

A Study of Endless Runner Game Using Blueprint Unreal Engine.
June 2018