Monster Party Prototype
March 2023 – April 2023
Freelance Project
- Monster Party is a retro game for the Super Nintendo Entertainment System (SNES) console system. While developing the prototype game, I face the challenge of implementing the collider, child, and rigid body. This is the first time I am remaking old retro games, first I just out the level system based on their monster party level 1 and level 2, but I focused on level 1
- During development, I play the monster party game while also doing the level by copying those at the screen into the Unity game engine, same with the player, monster, item, boss, and so on
- Some of the things are I make monsters and boss drop items after the player kills or destroys them. Making level spawn a normal minion again after kill and the player earns a score for destroying the monster. Most monsters have their own type of attack, hit-point, speed, movement, and drop item. While the boss has their own unique game-play system they also share some similar characteristics with enemies and with another boss
- During the development process, I did not know about the platformer effector 2-D component. This component can disable collision when jumping from below the collider’s ground. So instead of using it, I turned off the collision filter when the player jumped. I adjust the velocity for a one-on collision when the player is not jumping. As a result, after the jump, no collision occurs. One of the mechanics I implemented involved the player getting knocked off. This happens when hit by an enemy or boss in the opposite direction. After some time, there is no collision with the enemy. The sprite color changes from red to orange repeatedly and it returns to the original color. At some level or places the level will change into horror by disabling the old level and enabling the horror level of the scenes

- This sprite needs to be set up and create the prototype of Monster Party. Those sprites contain a player character, a transformation of players, levels, items, and bosses
- I use Unity sprite editor to split those into a single sprite and whenever that does not work correctly, I use the Krita software to fix the sprites

- The sprites consist of different animation and characters that contain mostly boss enemies that need to be used in the game and the main menu of the scene
- Some of the sprite-like pumpkin and flower types are used on the level 1 boss. After the player enters the room, they can’t go back out. Usually, boss enemies drop key items, scores, transformations, or randomization from those 3 keys

- This is the main menu of the sprite for the main screen. There are different bosses that should be used to animate inside the screen
Available for freelance projects on Fiverr.

