Isnizal Zuhri
Game Designer, Developer, Programmer, Artist, Freelance
Isnizal Zuhri: Academy History
Isnizal Zuhri earned a Bachelor of Arts in Game Design from Limkokwing University Creative Technology in Cyberjaya, Malaysia, graduating in December 2018. For his final year project, he created a game called “Battle Run” utilising Unreal Engine. He also developed a prototype for a mobile strategy game, which is showcased on the website Itch.io. He used to work in Startup Tribe Sdn Bhd, where he enrolled as an intern, and he completed the internship in October 2018.
Isnizal Zuhri: Learning Skills
Through various courses, he learned a wide range of skills, including rapid prototyping, problem-solving, and decision-making. He also learned illustration and 3-D animation techniques, as well as acquiring knowledge in artificial intelligence, machine learning, and Android mobile development. On Fiverr, he created 3-D animated explanations but did not receive compensation for the work. This project allowed him to learn how to animate objects and explain electronic concepts using a written script with voice-over.
Isnizal Zuhri: Intern Completed Project
He is focused on a project that incorporates machine learning and artificial intelligence by doing an MNIST project. In addition, he learned various scripting languages, including Python with PyCharm software and Java with Android Studio. Beyond that, he completed the 3-D Animation Explained and Weather Prediction projects, although the Weather Prediction project did not pass testing. After graduation, he continued on to becoming self-employed and entering voluntary online game jams through the website itch.io and Global Game Jam.
Collaborations on Working
In 2020, he became a 2-D artist for an indie game studio called Exalted Craft. During his time there, he developed and created art pictures of various natural resource assets for his portfolio. In 2021, he departed from Exalted Craft to join Limpopo Technology as a Junior Game Developer. At this company, his main responsibility was to improve the game “Let’s Gold” by creating a reward system similar to a slot machine. To accomplish this, he integrated his coding skills within the Unity game engine and learned to randomise rewards. His contract ended in early August 2021, but it was not approved to continue working at the company due to being out of scope.
ReJoin Indie Game Studio
In August 2021, after not being able to continue working with the company, he returned to indie development and became a game programmer at Glass Clover. He learned and delved into the Multiplayer Mirror technology but ultimately became inactive. Before that, he had learned Multiplayer Mirror for the Rise of Heroes project through the freelancing platform Fiverr. Also, completed several outstanding tasks that were pending before his time at Limpopo Technology. Additionally, he used to help develop an elephant drop for Android and fix bugs for some clients in early 2021.
Medium Game Project
He worked on some tower defence and also some medium game project, notably Toy Force, which started in December 2021. He utilised his skills in concept art and programming, primarily focusing on creating concept art and coding the game. This project was completed in April 2022, following a break in January that stuck in those days to wait. The new assets and also some parts of the sound were integrated into the new game projects. There are multiple kinds of versions, especially builds for the Windows platform.
3D Game Project
In January 2022, he began working on the Optic Feb project, a car game that focused on Android game development. His goal was to learn about mobile and back-end services. This experience mainly revolved around in-app purchases and advertising for the project apps. The project was challenging as it required him to use tools beyond those available as plugins in the Unity Store. During this period, he also learned how to build a website, with a focus on privacy policy and terms of service. Additionally, he understood the importance of implementing app-ads.txt on the website for advertising and managing in-app purchases.
Individual Game Developer
In March 2023, he developed a prototype for Monster Party, a retro game for Windows. The project lasted just one month and included levels 1 and 2, with pixel art assets provided, while he concentrated solely on the programming side of the game, utilising the Unity game engine. In addition to this work, he had created and designed various elements for the Android game Brave Quest, focusing on building self-confidence and helping others. This project began with him crafting the concept art and taking on the programming aspects, though he faced challenges with inputting and outputting data during development.
Freelancer Continue
He had designed and developed an Android mobile game called Dungeon Maze, inspired by the book Alder Wood. He initiated the project from scratch, handling the concept art, level design, game mechanics, AI (artificial intelligence), and programming.
Writing – Thesis
A Study of an Endless Runner Game Using Blueprint Unreal Engine.
June 2018
I drafted this article from my own perspective and used AI to polish the language.
Concept art (created with generative AI, touched up manually).
